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Harish Sahu,Praveen Bhanodia
  1. Patel College of Science and Technology Indore (M.P.)
  2. Patel College of Science and Technology Indore (M.P.)
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This paper presents a novel approach for texture classification and relevance with generalizing the well-known local binary patterns (LBP).


The Local Binary Pattern (LBP) [1] is an operator for image description that is based on the signs of differences of neighboring pixels. It is fast to compute and invariant to monotonic gray-scale changes of the image. Despite being simple, it is very descriptive, which is attested by the wide variety of different tasks it has been successfully applied to. The LBP histogram has proven to be a widely applicable image feature for, e.g. texture classification, face analysis, video background subtraction, etc. [2]. A possible drawback of the LBP operator is that the thresholding operation in comparing the neighboring pixels could make it sensitive to noise. Practical experiments with images of good quality have not supported this argument but under difficult conditions or with images taken with noisy special cameras, noise might present a problem to the traditional LBP operator. In this paper we introduce soft histograms for LBP which we show to make the operator more robust to noise.


The MB-LBP (Multi-Block Local Binary Pattern) texture descriptor is an extension of the original LBP as proposed by Zhang et al. [12]. MB-LBP are more robust than the original LBP descriptor as it can encode microstructures as well as macrostructures. For certain applications such as face recognition, experimental results indicate that MB-LBP out-perform other LBP algorithms [13]. The calculation of
The most prominent limitation of the LBP operator is its small spatial support area. Features calculated in a local 3×3 neighborhood cannot capture large scale structure that may be the dominant features of some textures. Later the operator was extended to use neighborhoods of different size [1]. Using circular neighborhoods and bilinearly interpolating the pixel values allow any radius and number an MB-LBP is similar to a standard LBP except that in a MB-LBP t0 to t7 (Figure 1) are the average grey values of the pixels in each corresponding region. These regions are compared to the averaged central region. Each averaged region is of equal size but does not necessarily have to be square.


The original LBP operator, introduced by Ojala et al. [1], is a powerful way of texture description. The operator labels the pixels of an image by thresholding the 3×3-neighbourhood of each pixel with the center value and considering the result as a binary number. Then the histogram of the labels can be used as a texture descriptor. The basic LBP operator is illustrated in Fig. 2 (a).
of pixels in the neighborhood. Examples of these kinds of extended LBP are shown in Fig. 2(b), (c), (d).


A common technique used to detect faces in images is to slide a window with predefined size which is resized until certain value. At each step of this sliding process, the features are extracted from the image region inside the window and they are used as input to a classifier previously trained for that type of patterns. The problem with the sliding window technique comes from the time needed to compute the features at each step. The Integral Image representation [4] overcomes the processing time problem by precomputing all the possible summations of pixel gray values before the passage of the sliding window. At each step, only few accesses to a precomputed matrix are needed and the summation is done in a constant time for any scale and position. However, there are some criticisms about the usage of differences between summations of gray values in adjacent image regions. Balas and Sinha [5] argue that a colection of edge fragments is a simple way of image representation, but the local processing performed by the edge fragment extraction restricts the generalization strength of the features in adapting to small changes in illumination.
Besides, the edge maps implicitly ignore the majority of image information modified by geometrical transformations in the image. Those problems lead to the search for new image representations that could tackle some of them. Wang et al. [6] argues that the best compromise between distributional structure and the retaining of good image properties for class estimation are histograms. Within the context of real time face detection, Integral Histograms [7] is a new technique that is receiving great attention.


The nearest neighbor algorithms are simple classifiers that select the training samples with the closest distance to the query sample. These classifiers will compute the distance from the query sample to every training sample and select the best neighbor or neighbors with the shortest distance. The k-Nearest Neighbor (k-NN) is a popular implementation where k number of best neighbors is selected and the winning class will be decided based on the best number of votes among the k neighbors [14]. The nearest neighbor is simple to be implemented as it does not require a training process. It is useful especially when there is a small dataset available which is not effectively trained using other machine learning methods that goes to the training process. However, the major drawback of the nearest neighbor algorithms is that the speed of computing distance will increase according to the number of training samples available.


The WT is designed to address the problem of nonstationary signals. It involves representing a time function in terms of simple, fixed building blocks, termed wavelets. These building blocks are actually a family of functions which are derived from a single generating function called the mother wavelet by translation and dilation operations. Dilation, also known as scaling, compresses or stretches the mother wavelet and translation shifts it along the time axis [8,9,10,11].
The WT can be categorized into continuous and discrete. Continuous wavelet transform (CWT) is defined by
Where x(t) represents the analyzed signal, a and b represent the scaling factor (dilatation/compression coefficient) and translation along the time axis (shifting coefficient), respectively, and the superscript asterisk denotes the complex conjugation. Ψa,b(.) is obtained by scaling the wavelet at time b and scale a:
Where ψ(t) represents the wavelet [9,10].
Continuous, in the context of the WT, implies that the scaling and translation parameters a and b change continuously. However, calculating wavelet coefficients for every possible scale can represent a considerable effort and result in a vast amount of data.
GLCM is an old feature extraction for texture classification that was proposed by Haralick et al. back in 1973 [16]. It has been widely used on many texture classification applications and remained to be an important feature extraction method in the domain of texture classification. It is a statistical method that computes the relationship between pixel pairs in the image. In the conventional method, textural features will be calculated from the generated GLCMs, e.g. contrast, correlation, energy, entropy and homogeneity [17]. However in recent years, the GLCM is often combined with other methods and is rarely used individually [15, 18, 19, 20]. Other than the conventional implementation, there are a few other implementations of the GLCM, e.g. by introducing a second-order statistical method on top of the textural features in the original implementation [20], one-dimensional GLCM [21] and using the raw GLCM itself instead of the first-order statistics [22]. The GLCM can also be applied on different color space for color cooccurrence matrix [23].
Introduced by Haralick [24], GLCM is one of the earliest texture analysers which is still of interest in many studies. Since the beginning of the 70‟s many researchers have studied GLCM theory and have practically implemented it in a wide range of texture analysis problems. GLCM is a model that can explicitly represent the higher order statistics of an image, just like ordinary histograms which represent the first order statistics of images.
Statistical Approaches:
Statistical texture analysis methods deal with the distribution of grey levels (or colours) in a texture. The first order statistics and pixel-wise analysis are not able to efficiently define or model a texture. Therefore, statistical texture analysis methods usually employ higher order statistics or neighbourhood (local) properties of textures. The most commonly used statistical texture analysis methods are co-occurrence matrices, autocorrelation function, texture unit and spectrum, and grey level run-length [25, 26, 27].
Grey level run-length or primitive-length:
In this method, the primitive set is defined as the maximum set of continuous pixels of the same grey level, located in a line. The length of primitives (run-lengths) in different directions can then be used as the texture descriptors. A longer run-length implies a coarser texture and vice versa, also a more uniformly distributed run-length implies a more random texture and vice versa. Statistics of the primitives can be computed as the texture features.
Spatial domain filtering:
A texture can be considered as a mixture of patterns, therefore characteristics of „edges‟ and „lines‟ are key elements to describe any texture. Even a plain or smooth texture can be considered as a texture without any edge. The early attempts to utilize spatial domain filtering as texture descriptor were emphasised on gradient (i.e. line and edge detector) filters such as Robert and Sobel operators [28, 26].


The goal of this study was to perform a study of several Local Binary Pattern approaches because this concept has represented a milestone in texture analysis. The Local Binary Pattern descriptors have been powerful tools for feature encoding.


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